Unit 1 Class Notes and Power Point
Learning Targets
1.01A - Difference between position, distance, and displacement (change in position)
1.02A - Interpret/draw position vs. time graphs in terms of direction of motion, starting position speeding up/slowing down/constant velocity
1.03A - Interpret/draw velocity vs. time graphs in terms of direction of motion, starting position, speeding up/slowing down/constant velocity
1.04B - Calculate the average velocity/speed, or estimate the instantaneous velocity/speed, from a position-time graph for an object over a specified time
interval
1.05B - Use a velocity-time graph to determine acceleration and starting velocity and distinguish the concepts of velocity and acceleration
1.06B - Calculate the distance an object has traveled and its change in position from a velocity-time graph
1.07C - Connect representations of an accelerating object, including x-t graphs, v-t graphs, and a-t graphs, strobe diagrams/motion maps, and written
descriptions for objects moving in the positive or negative direction
1.08C - Solve problems using the constant velocity and uniform acceleration models
CONTENTS
Distance is a scalar quantity that refers to "how much ground an object has covered" during its motion.
Learning Targets
1.01A - Difference between position, distance, and displacement (change in position)
1.02A - Interpret/draw position vs. time graphs in terms of direction of motion, starting position speeding up/slowing down/constant velocity
1.03A - Interpret/draw velocity vs. time graphs in terms of direction of motion, starting position, speeding up/slowing down/constant velocity
1.04B - Calculate the average velocity/speed, or estimate the instantaneous velocity/speed, from a position-time graph for an object over a specified time
interval
1.05B - Use a velocity-time graph to determine acceleration and starting velocity and distinguish the concepts of velocity and acceleration
1.06B - Calculate the distance an object has traveled and its change in position from a velocity-time graph
1.07C - Connect representations of an accelerating object, including x-t graphs, v-t graphs, and a-t graphs, strobe diagrams/motion maps, and written
descriptions for objects moving in the positive or negative direction
1.08C - Solve problems using the constant velocity and uniform acceleration models
CONTENTS
Distance is a scalar quantity that refers to "how much ground an object has covered" during its motion.
- Does NOT include a direction
- DOES include a direction
Speed V.S. Velocity
Everything about Position, Velocity and Acceleration
Graphs
Kinematic Equations
Choosing Kinematic Equations
Choosing Kinematic Equations with Example Problems and Calculation